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Sipesite Studios / Project

BUBONIC

As the Black Death turns its victims into increasingly organized forms of the undead, King Edward III crosses war-torn France with his infected son, searching for an alchemist who may understand the plague - while the Hundred Years' War collapses into a fight for human survival.

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Project status

Where the project stands.

Completed and polished animated feature screenplay.

Contains spoilers

Detailed Synopsis

Bubonic treats the Black Death not as metaphorical horror, but as the mechanism of a medieval zombie apocalypse. The world remains grounded in 1348: mud, medicine, religion, court politics, war, and the practical limits of a civilization without modern science, communications, or firearms. The horror grows from what those people cannot explain.

The infected evolve through distinct battlefield functions. Slow Hollows gather in masses. Rabids move with impossible speed. Swollen Bubo Bags weaponize infectious material. Later, "Mindfull" infected demonstrate coordination, strategy, and command. What begins as intimate plague horror escalates toward medieval siege warfare.

The outbreak arrives in England aboard a merchant vessel. Small exchanges of blood, touch, and breath seed the infection through ordinary civilian life until London begins tearing itself apart.

Across the Channel, the Hundred Years' War continues as if history has not noticed. Prince Edward and master archer Thomas Beauchamp fight at Saint-Omer before discovering a village frozen in catastrophe. The dead begin moving. Edward rescues a trapped banner boy and is contaminated through an open wound before escaping.

Returning to Westminster, Edward tries to warn his father. King Edward III is a pragmatic ruler accustomed to famine, war, superstition, and frightened reports. Even with Beauchamp's account, the idea of walking dead sounds like panic distorted by exhaustion - until the Prince coughs a clot of black blood onto the palace floor.

The infection spreads while the Prince's condition worsens. A cleric named Matthias produces correspondence from Agnes de Villeneuve, an alchemist in northern France who has spent years studying disease as something governed by natural laws rather than curses. Her letters describe a sickness unlike any she has seen. Then the letters stop.

Edward III makes the choice that defines the film: he leaves England.

He places temporary authority in Lord Mortimer's hands and rejects the expectation that a king must remain safely on his throne. England has officers, physicians, armies, and counselors. His son has only one father. Edward takes Beauchamp, Beauchamp's closest friend Sir Roland, and a small company across France in search of Agnes.

The journey becomes a procession through a continent quietly ending. Villages still sing and bake bread while infected residents hide black blood. Refugees move along roads in silence. English and French forces are forced into common survival when the dead attack.

Edward eventually crosses paths with Queen Joan of France. Both are bitten during a battle, but Beauchamp notices something impossible: the infection does not spread through Edward the way it does through Joan. Around a campfire, the King of England and Queen of France speak not as enemies, but as parents and spouses forced to leave people they love. By dawn Joan has turned. Edward hesitates to kill her and is bitten again before Roland saves him.

The plague is evolving. On an old road, a Mindfull uses a chapel bell to coordinate Hollows, Rabids, and Bubo Bags into a deliberate trap. Roland reveals that he has hidden a bite for days because he knows Beauchamp would have killed him. As the infection calls to Roland through the bell, Beauchamp raises his bow but cannot fire. Roland instead charges the chapel, burns the Mindfull inside the tower, and dies destroying its command over the horde.

Edward finally reaches Agnes's remote homestead carrying his son on his back. The house contains years of meticulous research, but Agnes herself is dying from a bite. She gives Edward the answer he crossed kingdoms to hear: there is no cure. The Prince's strange fluctuations are not recovery. His body has simply resisted longer than most.

Edward watches his son turn and uses the Prince's own dagger to end his life.

In Agnes's journals, Edward finds one crucial observation: "THE PLAGUE IGNORES THOSE WITH THE RIGHT BLOOD." With his son gone, he and Beauchamp ride toward Paris.

Paris is already collapsing. Edward meets Philip VI not on a battlefield, but inside a fortress converted into a hospital. Their long political conflict suddenly appears absurd beside mass death. Edward tells Philip that Joan died a Queen. Philip ends the war without either king surrendering; the plague has won it for them.

Then the undead attack Paris as an organized army.

Rabids strike in waves. Bubo Bags are protected like siege weapons. The horde responds to commands carried by distant bells. Its commander emerges still wearing a crown: Queen Joan, now leading the infected as soldiers.

Inside the Louvre, Philip briefly sees a trace of the woman Joan once was before she bites him. He kills her, then asks Edward for the same mercy Edward gave his son. Edward uses the Prince's dagger to end the French king's life.

At dawn, English and French survivors bury Philip together. Edward places the French crown on his former enemy's grave and admits that both kingdoms wasted years believing the enemy wore different colors while something larger erased those distinctions.

Across the valley, another horde appears.

English and French survivors form a single line beside Philip's grave. No banners. No national formations. Only people.

Edward orders them to stand fast.

The film cuts to black before the collision, ending not with victory, but with humanity finally choosing the correct war.

Cinematic / production identity
  • Historical realism remains the container for the horror.
  • The infected evolve from disease victims into a battlefield ecosystem.
  • The emotional spine is paternal rather than romantic.
  • The screenplay is complete and polished.
  • The project is designed for a large-scale historical-horror presentation blending creature, battle, practical, and environmental effects.
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