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Sipesite Studios / Project

GEOs

In a kingdom where strange objects grant extraordinary powers by gradually rewriting the people who use them, a fugitive revolutionary builds a coalition against an immortal king - while a disgraced soldier becomes something even more dangerous.

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Project status

Where the project stands.

All three seasons are written. Season One is polished; Seasons Two and Three are complete but unpolished.

Contains spoilers

Detailed Synopsis

GEOs centers on apparently ordinary objects that release extraordinary abilities when broken. A person transformed by one becomes a Proxy. The power is never merely an upgrade: GEOs can alter physiology, perception, behavior, and identity, and stacking additional transformations can make the user increasingly unstable.

In the Red Kingdom, immortal King Cornelius has institutionalized fear of Proxies through the Proxy Hunters, an execution force charged with eliminating unauthorized users and preserving social order. The hypocrisy at the center of the regime is simple: Cornelius is himself a Proxy.

The series treats superhuman power as both liberation and contamination. People become stronger precisely when it becomes harder to know how much of them remains.

Season One opens with Lloyd and his sister Rose fleeing Proxy Hunters. Cornered at a cliff, Lloyd crushes a GEO and survives the fall by discovering he can breathe underwater. They are rescued by Darien, an older swordmaster whose history is tied to Cornelius. Lloyd decides he does not want merely to hide; he wants to rebuild a rebellion.

Elsewhere, the Red Kingdom begins imploding from within. Captain Ronald, a disgraced Proxy Hunter, accidentally crushes a GEO. The transformation replaces his panic with terrifying predictive intelligence. He attacks his wife, kills her, disappears with his younger son, and later acquires a second ability that lets him imbue ordinary objects with explosive energy. Ronald becomes a wild card outside both the monarchy and the growing rebellion, treating suffering as data and destruction as a solvable equation.

Rodney, Ronald's surviving son, begins searching for what remains of his family. His path crosses Lloyd's, but Rodney distrusts Lloyd's hunger for revolution even as he develops immense physical power of his own.

Lloyd's group grows through collisions rather than formal recruitment. Rose becomes both his closest ally and his corrective force. Princess Clara escapes the "beautiful cage" built by her father Cornelius. Blare, a traumatized Proxy forced into transformation, joins the orbit. Faust, a Proxy Hunter entangled with McGrey's secretly powered daughter Helen, gains abilities that leave him increasingly damaged and estranged from the institution that created him.

After a confrontation at the Red Lake, Lloyd crushes another GEO while wounded and develops healing. More troubling, he begins hearing reality in screenplay-like language, as if events are being framed before they happen.

The fugitives eventually build a base in the woods and reclaim an old name: the Legion. For a time, they function less like an army than a damaged family. They train, recruit escaped Proxies, and raid the Sanctuary, a hidden facility where Cornelius's forces imprison Proxy captives.

The rescue convinces Lloyd that resistance can work. It convinces Cornelius that the fugitives are no longer scattering. They are gathering.

Rodney becomes the person most willing to challenge Lloyd's leadership. He argues that Lloyd's liberation is becoming revenge with a flag and asks who will hold power after Cornelius falls. Lloyd humiliates him and marches without him.

The Legion assaults Cornelius Castle already fractured from within.

The battle becomes a massacre. Cornelius cuts through powered fighters, kills multiple Proxies, cripples Faust, wounds Darien, and nearly beats Lloyd to death. The rebellion collapses because Rodney's warning was correct: Lloyd brought an emotionally divided movement into a war against a ruler who had spent centuries surviving people like them.

After the defeat, Cornelius turns ideology into personal cruelty. Helen is exposed as a Proxy, and her father McGrey is forced to perform his duty against his own daughter. Later, broken by what he has done, McGrey sits outside Lloyd's dungeon cell. Lloyd reveals another corruption hidden in Proxy culture by crushing residue from a Proxy corpse into a drug he calls Dustt, offering McGrey a moment in which grief simply stops.

Meanwhile, Ronald arrives at the abandoned Legion base and invites Rodney to join him in building whatever comes after kingdoms and failed revolutions. Rodney refuses. Their father-son battle pits Rodney's unstable physical amplification against Ronald's predictive intelligence and explosive technology. An accidentally fired GEO detonates into Rodney, making him even stronger and less stable. Ronald escapes badly burned.

Rodney crawls from the wreckage with his family shattered, the Legion defeated, and his brother still missing. He looks at the power that has ruined every faction around him and screams that he hates GEOs.

Multi-season engine

Season One deliberately confines the audience to the Red Kingdom so the world can expand rather than merely continue. Later seasons can introduce rival civilizations with different relationships to GEO power, new methods of transferring or weaponizing abilities, and systems larger than Cornelius's monarchy. The conflict eventually expands toward an extraterrestrial threat connected to the origin and propagation of GEOs, transforming a rebellion story into a multi-kingdom and ultimately cosmic struggle while preserving the core concern: power changes the person holding it before it changes the world around them.

Creative / production identity
  • Adult serialized animation with a broad and unpredictable power vocabulary.
  • Large ensemble storytelling built around family, class, political control, addiction, identity, and ideology.
  • Dark humor exists alongside graphic violence and tragedy.
  • Season One is complete and polished.
  • The broader multi-season arc and substantial future-season story architecture are already developed.
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